![]() And if the game is handled like that then great.Diablo Immortal - Blizzard's free-to-play take on its long-running dungeon crawler series - has started its global roll-out, and is now available to download on iOS and Android devices in certain territories.įirst announced at BlizzCon in 2018 - where it was less than warmly received by attendees - Diablo Immortal takes place between the events of Diablo 2 and 3, adapting the classic dungeon crawling formula of its predecessors for mobile devices - which, among other things, means a free-to-play monetisation model based around in-app purchases. Personally I play some mobile games including Fire Emblem where the game IS 100% free with optional buy outs. I remember when Hearthstone was bood for being a card game and its super popular. I still remember the DIII Launch where I got the game for free from the WoW bundle and I still wanted a refund. ![]() Art team does amazing work, every other team just phones it in.I'll respectfully hold judgment until I buy it. Just like WOW has been for the past several years. The only Blizzard team that did ANY work on this are the art and story teams. Don't like the cooldown on your skills? Pay 99 cents to use them again! Want new abilities? 99 cents each!īlizzard didn't even make this. And you can bet it will be loaded with microtransactions. Yes, they are basically stamping the Diablo name on a Chinese knockoff. It's a reskinned Chinese pay to win watered down Diablo knockoff. Yes, there is always the potential for mobile games to be good.
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